Hi Carlos, your thinking about the audio-channels and audio-groups is correct and should work as you intended.
And the reason why you are seeing the "Maximum number of nodes reached" error is because we were way too conservative when setting the upper bound for nodes in the effects graph, I see that now. The think is, that nearly everythink in the LADSPA system is a "node", including controls for effects. So loading a single effect that has 5 controls already creates 6 nodes. The host mono buffers are also nodes, as are the user created buffers. So reaching the current upper limit of 100 nodes is actually not too difficult, especially in a multi-channel setup like yours. We could simply increase the MAX_NODES count to something like 500 or more... but maybe it might be even better to simply do dynamic allocation here. As a quick fix, you could simply change FLUID_LADSPA_MAX_NODES in bindings/fluid_ladspa.c to a higher number and compile it again. Cheers Marcus _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev