Hi again, I've create an issue on GitHub to further discuss the required code changes: https://github.com/FluidSynth/fluidsynth/issues/793
Cheers Marcus Am Fr., 5. März 2021 um 13:51 Uhr schrieb Marcus Weseloh <mar...@weseloh.cc>: > > Hi Carlos, > > your thinking about the audio-channels and audio-groups is correct and > should work as you intended. > > And the reason why you are seeing the "Maximum number of nodes > reached" error is because we were way too conservative when setting > the upper bound for nodes in the effects graph, I see that now. > The think is, that nearly everythink in the LADSPA system is a "node", > including controls for effects. So loading a single effect that has 5 > controls already creates 6 nodes. The host mono buffers are also > nodes, as are the user created buffers. > So reaching the current upper limit of 100 nodes is actually not too > difficult, especially in a multi-channel setup like yours. > > We could simply increase the MAX_NODES count to something like 500 or > more... but maybe it might be even better to simply do dynamic > allocation here. > > As a quick fix, you could simply change FLUID_LADSPA_MAX_NODES in > bindings/fluid_ladspa.c to a higher number and compile it again. > > Cheers > Marcus _______________________________________________ fluid-dev mailing list fluid-dev@nongnu.org https://lists.nongnu.org/mailman/listinfo/fluid-dev