On Wed, 24 Nov 2010 10:49:22 +0100 Daniele Ricci <[email protected]> said:
> On Wed, Nov 24, 2010 at 09:54, Carsten Haitzler <[email protected]> wrote: > > if you wish to not violate a patent.. you simply have to give > > up on implementing the algorithm - or fight his patent in court first. > > > > Very straight and plain... :) it's tough - but true. it sucks. as such you can't claim ignorance now. that's normally the best method. wait for a cease and desist and then do whatever is appropriate. but as you know - you run a higher risk. > what would you do in my place? i'd invent a new input method that doesn't violate the patent. take the principal and change it so its different enough not to violate. then implement that. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ enlightenment-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-users
