On Thu, 28 Oct 2010 11:12:41 +0300 Viktor Kojouharov <[email protected]> said:
that was wrong :) i've been relatively quite on it since - but this stuff needs to be fixed if it is to be released... or removed. > When I made the edge bindings, I specifically rewrote the shelf show/hide > code to use them. However that was deemed a bad thing by some people and > that code was reverted. > On Oct 28, 2010 3:32 AM, "Carsten Haitzler" <[email protected]> wrote: > > On Wed, 27 Oct 2010 21:21:30 -0200 Gustavo Sverzut Barbieri > > <[email protected]> said: > > > >> 2010/10/27 Vinícius dos Santos Oliveira <[email protected]>: > >> > Don't remove it, please. > >> > There are bugs, but these features are needed by some people. > >> > > >> > Em 27 de outubro de 2010 19:58, Carsten Haitzler > >> > <[email protected]>escreveu: > >> > > >> >> On Wed, 27 Oct 2010 13:35:31 -0300 Vinícius dos Santos Oliveira > >> >> <[email protected]> said: > >> >> > >> >> i so feel like killing off systray again. :) fyi shelf autohide is > full of > >> >> holes and problems. it was not implemented solidly to begin with. i'm > >> >> tempted > >> >> to kill it off as a feature just because i couldnt be bothered fixing > it > >> >> all > >> >> up. and that reminds me - edge bindings have problems of their own > too... > >> > >> The bug there is that the shelf does not get the mouse-out event (as > >> event goes to the child/systray window, then goes to its menu, then > >> off shelf), thus the auto-hide is not triggered. > > > > oh there are other usability issue s- like the fact that it was designed > to > > work on mouse in and out on the shelf - this means some section always has > to > > be visible. if u dont have a compositor and have shaped windows - like an > > invisible shelf, you will never get a mouse in as the edge of the shelf is > > never actually visible and able to get that enter event. i am sure i > grumbled > > about this before and people who want the feature never fixed it. it > should if > > ANYTHING be tied to edgebindings (which is why i mentioned it above). and > this > > is why edges are not so easily made "generally bindable" as we need them > for > > all sorts of special cases (desktop flip etc.). before desktopflip was the > only > > user - but shelf autohide/show should have too - but then it got turned > into a > > general thing and lots of problems appeared - like keeping edge bindings > even > > if they ONLY binding was to flip desktops and u had a 1x1 virtual desktop > setup > > (thus making window borders inaccessible at the edge of the screen even > there > > is no need for that screen edge), same with desktop flip and multiple > screens > > (edge flip basically can't work as long as u have 2 screens with > independant > > desktops to flip - so it should get auto turned off)... and much more. > there's > > a lot of specialised if cases based on usage and behavior we just cant do > > nicely with generic bindings. > > > > if someone doesn't go fix all these nasty cases up - i will guarantee you, > i > > will eventually, when i get around to it, kill edge bindings, kill shelf > > autohide and restore the old simple stuff e used to have that was actually > > correct and worked for all cases. it turned off the invisible window > catchers > > when there was nothing left to catch at an edge and thus made that edge > usable > > again for grabbing window borders or other things. if you want an e17 ever > > released you will have to accept the fact that either things are fixed - > or > > they are killed. as i disagree with the whole way both of the above have > been > > designed and implemented to begin with (as the whole implementation > concepts > > are wrong), i will just kill. so it stays broken for now until i get > around to > > that... or someone fixes this all up with a LOT of extra code to work > right. > > > > -- > > ------------- Codito, ergo sum - "I code, therefore I am" -------------- > > The Rasterman (Carsten Haitzler) [email protected] > > > > > > > ------------------------------------------------------------------------------ > > Nokia and AT&T present the 2010 Calling All Innovators-North America > contest > > Create new apps & games for the Nokia N8 for consumers in U.S. and Canada > > $10 million total in prizes - $4M cash, 500 devices, nearly $6M in > marketing > > Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store > > http://p.sf.net/sfu/nokia-dev2dev > > _______________________________________________ > > enlightenment-users mailing list > > [email protected] > > https://lists.sourceforge.net/lists/listinfo/enlightenment-users -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] ------------------------------------------------------------------------------ Nokia and AT&T present the 2010 Calling All Innovators-North America contest Create new apps & games for the Nokia N8 for consumers in U.S. and Canada $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store http://p.sf.net/sfu/nokia-dev2dev _______________________________________________ enlightenment-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-users
