On Wednesday 27 July 2005 02:43 pm, Roland Scheidegger wrote: > Juhana Sadeharju wrote: > > Please continue developing reverse-engineered, open sourced drivers. > As time permits...
Heh, the only thing I want is GL ARB fragment shaders accelerated as much as possible by R200 hardware. I don't see that happening with ATI's binary drivers, they only support the old ATI pre-ARB fragment shader interface. -- Patrick "Diablo-D3" McFarland || [EMAIL PROTECTED] "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989
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