On Wednesday 27 July 2005 02:43 pm, Roland Scheidegger wrote:
> Juhana Sadeharju wrote:
> > Please continue developing reverse-engineered, open sourced drivers.
> As time permits...

Heh, the only thing I want is GL ARB fragment shaders accelerated as much as 
possible by R200 hardware. I don't see that happening with ATI's binary 
drivers, they only support the old ATI pre-ARB fragment shader interface.

-- 
Patrick "Diablo-D3" McFarland || [EMAIL PROTECTED]
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd 
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

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