Patrick McFarland wrote:
On Wednesday 27 July 2005 02:43 pm, Roland Scheidegger wrote:

Juhana Sadeharju wrote:

Please continue developing reverse-engineered, open sourced drivers.

As time permits...


Heh, the only thing I want is GL ARB fragment shaders accelerated as much as possible by R200 hardware. I don't see that happening with ATI's binary drivers, they only support the old ATI pre-ARB fragment shader interface.

I'm not sure if it would be useful to even try something like that. Not only would you violate the spec (hardware doesn't support required precision/range of values), but if you'd try to compile a shader you'd likely figure out it won't fit into these 8 instruction slots anyway (ok if we'd figure out how to pass the values from stage 1 to stage 2 we would get 16 slots, and we could do even 1 level of dependant texture reads). But there are probably a ton of things you couldn't directly fit to the hardware and you'd need to expand to multiple instructions.

Roland


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