On Wednesday 27 July 2005 18:05, Patrick McFarland wrote:
> So why can Doom 3 use R200 pixel shaders, and DRI can't?

Doom3's r200 shader pipeline gives different (read: worse) output than their 
arb shader pipeline.  They have the liberty of knowing what visual quality 
they can sacrifice.  The driver doesn't.

- ajax

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