Hello,


The big change is that q3demo should now play in game mode, albeit
with some texture related artifacts which are due to missing pixel
shader generator. Thanks to Rune Petersen for nailing down the cause
of lockups in NeHe lesson 20 !


lesson20 now works correctly without lockups for me.  I'm unable to enter a
game in quake3 (retail 1.32b) though.  I don't have a lockup, but just after
the intro screen, quake3 exits, with this message:

quake3.x86: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion `dwords < r300->cmdbuf.size' failed.


             * rewrite r300_render.c to use proper mesa code (templates?)
               and support vertex buffers.

I've started some preliminary work on porting the r200 maos code over. Is this a good starting point for implementing vertex buffers?

I still don't understand a fair bit of the driver, but I'm having fun messing with
it in my (somewhat limited) spare time.


Thanks for the update Vladimir, and to everyone who's contributed.
Ben Skeggs.





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