lesson20 now works correctly without lockups for me. I'm unable to
enter a
game in quake3 (retail 1.32b) though. I don't have a lockup, but
just after
the intro screen, quake3 exits, with this message:
quake3.x86: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion
`dwords < r300->cmdbuf.size' failed.
This should not really happen could you try to track down what causes
it ?
It might worthwhile to try turning off/on different graphics features
in quake.
I've tracked the problem down to using compiled vertex arrays
(r_ext_compiled_vertex_array in q3config.cfg). Is this something we
should be able to handle? Or is there a fallback we should be catching
somewhere? Anyhow, quake3 runs now.
At the very least it is a good starting point to look at :) The
current scheme is closer to maos code, though it would be nicer (and
cleaner) if there were one of the templates that other drivers use.
Is there any documentation on the use of these templates?
Regards,
Ben Skeggs.
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