I've tracked the problem down to using compiled vertex arrays (r_ext_compiled_vertex_array in q3config.cfg). Is this something we should be able to handle? Or is there a fallback we should be catching somewhere? Anyhow, quake3 runs now.lesson20 now works correctly without lockups for me. I'm unable to enter a
game in quake3 (retail 1.32b) though. I don't have a lockup, but just after
the intro screen, quake3 exits, with this message:
quake3.x86: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion `dwords < r300->cmdbuf.size' failed.
This should not really happen could you try to track down what causes it ?
It might worthwhile to try turning off/on different graphics features in quake.
I can confirm this problem with Q3, but I can only play a map if I disable multi texturing (r_ext_multitexture).
If I don't I get this:
r300_check_render: fallback:ctx->Texture.Unit[i].Enabled
Received Signal 11 exiting...
Destroying context !
Rune Petersen
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