"A major rework of the 3D graphics systems has been undertaken.  This allows
more vertex data to be contained in AGP and video memory.  Additionally, for
video cards which support hardware vertex programs with sufficient
capabilities, the fixed function pipeline will now be translated into a
programmable one by Cedega. When activated this allows even more vertex data to
be placed in the faster memory. The result of this is that the previous default
value of 16MB for AGP memory may now be insufficient. Users are recommended to
increase this to 64MB or higher depending on their system settings."
(...)
"Pixel shader improvements, including correctness fixes, support for some
bumpmap texture formats and some optimizations."
(...)
"Added support for d3d7 clip planes."

I am aware of fact, that pixels shaders can't be implemented in hw now, but
maybe new WineX may be good test for vertex programs in Mesa?

PS. I was not able to download CVS version yet, I wonder is Wine CVS working
for anyone at all

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