"A major rework of the 3D graphics systems has been undertaken. This allows more vertex data to be contained in AGP and video memory. Additionally, for video cards which support hardware vertex programs with sufficient capabilities, the fixed function pipeline will now be translated into a programmable one by Cedega. When activated this allows even more vertex data to be placed in the faster memory. The result of this is that the previous default value of 16MB for AGP memory may now be insufficient. Users are recommended to increase this to 64MB or higher depending on their system settings."
That's interesting. I wonder if there's a way to disable that and revert to using the fixed-function pipeline. On all the cards that current support vertex programs, they are a lot slower than fixed-function. On the flip side of the coin, that does give us a good way to test the correctness and the performance of vertex program support.
Thanks for pointing this out. :)
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