On Wed, Nov 05, 2003 at 02:03:13PM -0700, Brian Paul wrote:
> Jon Smirl wrote:
> >--- Otto Solares <[EMAIL PROTECTED]> wrote:
> >
> >>How can i interface with your changes?, currently i open the fbdev,
> >>mmap fb and mmio region, set desired fbdev mode, load r200 dso, pull hooks
> >>and
> >>everything is ok from there.  The only thing i dislike with the current
> >>aproach
> >>is that we need root privs and dri_util is not a clean API.
> >
> >
> >Just stick with what you are using until my code stabilizes. The mode/EDID
> >stuff is not working and it is necessary for removing FB.
> >
> >
> >>I have everything working, including input (from new input layer), sound
> >>(via openal and alsa) and graphics (DRI standalone mesa from 
> >>Mesa-newtree).
> >>
> >>My concentration is on the opengl desktop now, the problems i see is the 
> >>lack
> >>of overlays and pbuffer/fbconfigs support.
> 
> What's your vision for overlays?

Video playback on hardware overlays, but i will like to be able to
access those hardware overlays and do something useful as menus, etc.

> If one is drawing windows with textured quads, your windows can 
> consist of multiple image layers which are combined via 
> multi-texturing.  You could mix layers with different bitdepths (and 
> resolutions) very easily.

Yea, i will use this aproach, thanks.

-solca



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