On Wed, Nov 05, 2003 at 02:03:13PM -0700, Brian Paul wrote: > Jon Smirl wrote: > >--- Otto Solares <[EMAIL PROTECTED]> wrote: > > > >>How can i interface with your changes?, currently i open the fbdev, > >>mmap fb and mmio region, set desired fbdev mode, load r200 dso, pull hooks > >>and > >>everything is ok from there. The only thing i dislike with the current > >>aproach > >>is that we need root privs and dri_util is not a clean API. > > > > > >Just stick with what you are using until my code stabilizes. The mode/EDID > >stuff is not working and it is necessary for removing FB. > > > > > >>I have everything working, including input (from new input layer), sound > >>(via openal and alsa) and graphics (DRI standalone mesa from > >>Mesa-newtree). > >> > >>My concentration is on the opengl desktop now, the problems i see is the > >>lack > >>of overlays and pbuffer/fbconfigs support. > > What's your vision for overlays?
Video playback on hardware overlays, but i will like to be able to access those hardware overlays and do something useful as menus, etc. > If one is drawing windows with textured quads, your windows can > consist of multiple image layers which are combined via > multi-texturing. You could mix layers with different bitdepths (and > resolutions) very easily. Yea, i will use this aproach, thanks. -solca ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
