you might consider putting your project on freedesktop.org rather than
sourceforge...at least for CVS.

Alex

--- Michael Dreesen <[EMAIL PROTECTED]> wrote:
> 
> > Do you have an ATI card? The ATI proprietary driver has pbuffers
> implemented.
> > pbuffers would let you avoid a lot of the swapping. If you run out
> of room for
> > pbuffers you could go back to swapping.
> 
> I do have an ATI card, I'm developing on a mobility 9200 w/64MB (
> also 
> testing on nVidia Quadro).
> 
> That's an interesting question.  pbuffers weren't implemented for the
> 
> nvidia card when I started last June, so I didn't consider them.  Do
> you 
> know how they're implemented?  The question is what is faster,
> changing 
> drawables for the pbuffer context or one call to glCopyTexSubImage, 
> drawing one solid fill "clearing" rect (less costly than glClear()),
> and 
> one textured polygon.  FYI, you have to use the closed source drivers
> to 
> get a high-performance glCopyTexSubImage.  I've been running my 
> implementation at 1920x1200 and it's quite fast.
> 
> > Would it be better to use xfs to cache the fonts?
> 
> Not sure about that one.  I'm going for a stand-alone system that can
> 
> run on top of X (or any system with OpenGL conforming to POSIX
> standards 
> for the IPC).  The only thing I use X for is the toplevel window and 
> device input.  The application model for my system is similar to X, 
> albeit simpler.
> 
> I'm glad to see people are interested.  That "replacement for X" I 
> always hear about on /. could be just around the corner.  I'll have
> to 
> get my code up on sourceforge.
> 
> Cheers,
> Mike
> 


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