Michel D?nzer <[EMAIL PROTECTED]> wrote:
> On Mon, 2003-07-21 at 22:33, Martin Spott wrote:
>> Ian Romanick <[EMAIL PROTECTED]> wrote:
>> [...]
>> > 3. Since all three cases center around the use of materials, I think
>> > it's really just one bug. Does anyone know if NWN or Fightgear use
>> > glMaterial?
>>
>> Maybe some FlightGear developer can comment on this ?
>
> Are they reading this list?
I thought I did a X-post, but it did not work.
> Anyway, a quick grep through the source shows that FlightGear seems to
> be using glMaterial indeed, via plib.
>From plib/doc/pui/index.html:
Imagine Pooh Here
PUI: A Picoscopic User Interface
Programmers Guide.
By Steve Baker
[...]
puInit
This must be the first PUI function that you call. It must be called
after GLUT window setup but before glutMainLoop().
void puInit ( void ) ;
puDisplay
Causes PUI to redraw all of the currently created widgets.
void puDisplay ( void ) ;
[...]
All drawing code is done with whatever glMaterial/glTexture/glEnabled
facilities are currently set. All PUI rendering is done with simple
colours and 2D drawing functions such as glRect and glDrawPixels.
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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