Bertrand Lamy wrote:

hello everybody

I have found 3 bugs in the DRI driver. See the attached file for description. Each 
program is the 'minimal' code to get the bug.
I also give my computer configuration.

I am quite sure that the bugs lie in the driver cause:
- it does not bug when using mesa and no 3D card (program launched with noglx)
- it does not bug on others computers: one with a nvidia card, one with another ATI 
radeon

First off, thank you very much for supplying code with your bug report! :)


I've only looked at this very, very briefly, but I have made a couple observations.

1. test_gl looks the same with full hardware acceleration or LIBGL_ALWAYS_INDIRECT set.

2. test_gl3 and test_gl4 both render correctly (on my Radeon 7200 DDR) if RADEON_TCL_FORCE_DISABLE is set. Could this be related to the infamous TCL lighting bug?

3. Since all three cases center around the use of materials, I think it's really just one bug. Does anyone know if NWN or Fightgear use glMaterial?




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