hello everybody
I have found 3 bugs in the DRI driver. See the attached file for description. Each program is the 'minimal' code to get the bug. I also give my computer configuration.
I am quite sure that the bugs lie in the driver cause: - it does not bug when using mesa and no 3D card (program launched with noglx) - it does not bug on others computers: one with a nvidia card, one with another ATI radeon
First off, thank you very much for supplying code with your bug report! :)
I've only looked at this very, very briefly, but I have made a couple observations.
1. test_gl looks the same with full hardware acceleration or LIBGL_ALWAYS_INDIRECT set.
2. test_gl3 and test_gl4 both render correctly (on my Radeon 7200 DDR) if RADEON_TCL_FORCE_DISABLE is set. Could this be related to the infamous TCL lighting bug?
3. Since all three cases center around the use of materials, I think it's really just one bug. Does anyone know if NWN or Fightgear use glMaterial?
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