On Mon, 2003-03-17 at 06:15, Jonathan Thambidurai wrote:
On Sun, 2003-03-16 at 19:59, Michel D�nzer wrote:
On Mon, 2003-03-17 at 01:36, Jonathan Thambidurai wrote:
When playing Serious Sam: The Second Encounter, the game (and maybe the system, or just the input) locks up after starting a new game at the map screen when it finishes pre-caching. All the demos work fine. I will only have time to further investigate this over the weekend, but I wanted to let anyone that might have the game know about the problem. I have a 4x AGP Radeon Mobility 7500 with 16 MB of memory running the
BTW, are you actually using 4x transfer rate? If so, have you tried lowering it?
latest texmem-0-0-1 branch from DRI CVS.
The texmem branch doesn't have the FlushVertices fix yet, which seems to help with a number of lockups. Try http://penguinppc.org/~daenzer/DRI/applied/r200-radeon-flushvertices.diff
Thanks for the response. After applying the patch, the problem was not
fixed.
Dang, I was starting to believe this was the magic one patch to fix them all. ;)
Arguing against that is the fact that we needed some special magic in the enable() function for GL_TEXTURE_2D, etc. -- this hackery means that it cannot be complete as there must be other stuff than GL_TEXTURE_2D that also needs to be caught -- though hopefully in a more general way.
Keith
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