On Mon, 2003-03-17 at 06:15, Jonathan Thambidurai wrote:
> On Sun, 2003-03-16 at 19:59, Michel D�nzer wrote:
> > On Mon, 2003-03-17 at 01:36, Jonathan Thambidurai wrote:
> > >   When playing Serious Sam: The Second Encounter, the game (and maybe the
> > > system, or just the input) locks up after starting a new game at the map
> > > screen when it finishes pre-caching.  All the demos work fine.  I will
> > > only have time to further investigate this over the weekend, but I
> > > wanted to let anyone that might have the game know about the problem.  I
> > > have a 4x AGP Radeon Mobility 7500 with 16 MB of memory running the

BTW, are you actually using 4x transfer rate? If so, have you tried
lowering it?

> > > latest texmem-0-0-1 branch from DRI CVS.
> > 
> > The texmem branch doesn't have the FlushVertices fix yet, which seems to
> > help with a number of lockups. Try
> > http://penguinppc.org/~daenzer/DRI/applied/r200-radeon-flushvertices.diff
> > 
> 
> Thanks for the response.  After applying the patch, the problem was not
> fixed.  

Dang, I was starting to believe this was the magic one patch to fix them
all. ;)


> One thing I have to add is that the system does not lock up.  I can ssh 
> in.  The Xserver cannot be killed, however; even kill -9 has no effect; 
> I can kill the game's process, however, and shutdown without problems
> (remotely).

These may be symptoms of a graphics chip lockup. What happens after you
kill the game? Does the X server start to hog the CPU?

You could try to set the environment variables RADEON_NO_CODEGEN,
RADEON_NO_VTXFMT and RADEON_TCL_FORCE_DISABLE in this order to
successively disable driver features and see if that makes a difference.


-- 
Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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