On Sun, 2003-03-16 at 19:59, Michel D�nzer wrote:
> On Mon, 2003-03-17 at 01:36, Jonathan Thambidurai wrote:
> >     When playing Serious Sam: The Second Encounter, the game (and maybe the
> > system, or just the input) locks up after starting a new game at the map
> > screen when it finishes pre-caching.  All the demos work fine.  I will
> > only have time to further investigate this over the weekend, but I
> > wanted to let anyone that might have the game know about the problem.  I
> > have a 4x AGP Radeon Mobility 7500 with 16 MB of memory running the
> > latest texmem-0-0-1 branch from DRI CVS.
> 
> The texmem branch doesn't have the FlushVertices fix yet, which seems to
> help with a number of lockups. Try
> http://penguinppc.org/~daenzer/DRI/applied/r200-radeon-flushvertices.diff
> 

Thanks for the response.  After applying the patch, the problem was not
fixed.  I also want to make sure it is understood that the game runs
fine if you start up a cooperative multiplayer game and play by yourself
(and as I mentioned before, all the demos play perfectly).  One thing I
have to add is that the system does not lock up.  I can ssh in.  The
Xserver cannot be killed, however; even kill -9 has no effect; I can
kill the game's process, however, and shutdown without problems
(remotely).

--Jonathan Thambidurai



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