On Mon, 8 Jul 2002, Leif Delgass wrote:

> On Mon, 8 Jul 2002, Felix K�hling wrote:
> 
> > On Mon, 8 Jul 2002 10:52:11 -0400 (EDT)
> > Leif Delgass <[EMAIL PROTECTED]> wrote:
> > 
> > > On Mon, 8 Jul 2002, Jos� Fonseca wrote:
> > > 
> > > > On Mon, Jul 08, 2002 at 11:55:55AM +0200, Felix K�hling wrote:
> > [...]
> > > I think this is in the clear ioctl.  I already ran into this and fixed it 
> > > in my local tree. It happens when there are no cliprects.  I'll commit the 
> > > fix.  
> > 
> > Ok, this worked. At least it doesn't crash. But now I have serious
> > rendering problems when z-buffer is enabled in the options menu. The
> > floor and background is ok. But the walls are not visible (mostly). Also
> > the radar is kind of smudged as I move (with and without z-buffer).
> > 
> > Felix
> 
> Are you compiling from source?  If so, do a cvs udpate in
> xc/lib/GL/mesa/src/drv/mach64 and 'sudo make install' in xc/lib/GL (or
> probably just in the mach64 directory would work too).  I made one other
> change to the clear ioctl that may fix this.

In case this wasn't clear, I meant to say update in xc/xc/... (source
tree) and make install in build/xc/... (build tree).

-- 
Leif Delgass 
http://www.retinalburn.net




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