On Mon, 8 Jul 2002, Leif Delgass wrote: > On Mon, 8 Jul 2002, Felix K�hling wrote: > > > On Mon, 8 Jul 2002 10:52:11 -0400 (EDT) > > Leif Delgass <[EMAIL PROTECTED]> wrote: > > > > > On Mon, 8 Jul 2002, Jos� Fonseca wrote: > > > > > > > On Mon, Jul 08, 2002 at 11:55:55AM +0200, Felix K�hling wrote: > > [...] > > > I think this is in the clear ioctl. I already ran into this and fixed it > > > in my local tree. It happens when there are no cliprects. I'll commit the > > > fix. > > > > Ok, this worked. At least it doesn't crash. But now I have serious > > rendering problems when z-buffer is enabled in the options menu. The > > floor and background is ok. But the walls are not visible (mostly). Also > > the radar is kind of smudged as I move (with and without z-buffer). > > > > Felix > > Are you compiling from source? If so, do a cvs udpate in > xc/lib/GL/mesa/src/drv/mach64 and 'sudo make install' in xc/lib/GL (or > probably just in the mach64 directory would work too). I made one other > change to the clear ioctl that may fix this.
In case this wasn't clear, I meant to say update in xc/xc/... (source tree) and make install in build/xc/... (build tree). -- Leif Delgass http://www.retinalburn.net ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Oh, it's good to be a geek. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
