On Mon, 8 Jul 2002, Felix K�hling wrote: > On Mon, 8 Jul 2002 10:52:11 -0400 (EDT) > Leif Delgass <[EMAIL PROTECTED]> wrote: > > > On Mon, 8 Jul 2002, Jos� Fonseca wrote: > > > > > On Mon, Jul 08, 2002 at 11:55:55AM +0200, Felix K�hling wrote: > [...] > > I think this is in the clear ioctl. I already ran into this and fixed it > > in my local tree. It happens when there are no cliprects. I'll commit the > > fix. > > Ok, this worked. At least it doesn't crash. But now I have serious > rendering problems when z-buffer is enabled in the options menu. The > floor and background is ok. But the walls are not visible (mostly). Also > the radar is kind of smudged as I move (with and without z-buffer). > > Felix
Are you compiling from source? If so, do a cvs udpate in xc/lib/GL/mesa/src/drv/mach64 and 'sudo make install' in xc/lib/GL (or probably just in the mach64 directory would work too). I made one other change to the clear ioctl that may fix this. -- Leif Delgass http://www.retinalburn.net ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Oh, it's good to be a geek. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
