On Wed, 2001-10-31 at 10:08, Anders Haugen wrote:
> >  Two years later I do some work on KGIcon drivers (for GGI project). 2D accel
> >stuff like lines, etc. And try to do some basic 3D too. Nothing special, only
> >lines and triangles were working. The driver used IOCTLs instead of DMA
> >transfers.
> 
> > Probably, I'll will try to do some work on it in my spare time.
> > However, first of all I'd like to ask:
> 
> >    1) Are there any people who will be using this driver?
> >    2) Are there any people who want to work on it too? My experience in
> >       this area is minimal, so someone more experienced should be helpfull.
> >    3) Are there any template files which I could use? Maybe Mach64 ones?
> 
> I guess alot of people still have (old) computers with
> virge chips in them.
> 
> I used to play glquake on my s3virge (using an old
> mswindows mesa driver) so it would be nice to get it
> working under linux/DRI.
> 
> A week ago i did some testing myself and atleast got
> as far as accessing the virge registers and framebuffer
> using a drm kernel module.
> 
> Also looked at the mesa & X part of it but i haven't
> understood how everything there works yet. Not enough
> to start putting in code from the utah-glx driver.


How similar are the virge and savage chipsets? Would it be possible to
coordinate efforts to port support for both from the utah-glx source?

I have a laptop with a Savage3D MX card and could make an effort to help
port the drivers in my spare time, although I have almost non-existing
knowledge in DRI internals (but pretty good at C/C++)

// Mattias


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