I had some questions about patch 1, but patches 2 and 3 are:

Reviewed-by: Iago Toral Quiroga <[email protected]>

El mié, 10-06-2026 a las 19:50 -0300, Maíra Canal escribió:
> Being brief, this small series collects a correctness fix (#1)
> reported by
> Sashiko, a error-path fix (#2) reported by Sashiko, and a cleanup
> (#3)
> found while reading the code.
> 
> The first patch is the only notable one: a v3d submission expands
> into a
> chain of jobs (e.g. BIN + RENDER + CACHE CLEAN), but the BO list was
> only
> ever attached to the last job. Since implicit synchronization is
> added
> per-job and gated on job->bo_count, every job before the last one
> silently
> skipped implicit dependencies. In practice the binning job could read
> a
> buffer object while another context was still writing it. It's fixed
> by
> looking up the BOs onto every job that references them.
> 
> Best regards,
> - Maíra
> 
> ---
> Maíra Canal (3):
>       drm/v3d: Associate BOs with every job that accesses them
>       drm/v3d: Reject invalid indirect BO handle in indirect CSD
> setup
>       drm/v3d: Use write_to_buffer() helper in performance query copy
> 
>  drivers/gpu/drm/v3d/v3d_sched.c  | 11 ++--------
>  drivers/gpu/drm/v3d/v3d_submit.c | 43 ++++++++++++++++++++++--------
> ----------
>  2 files changed, 26 insertions(+), 28 deletions(-)
> ---
> base-commit: 2df5efb45425b48fbf5a3c1f36a686af26871009
> change-id: 20260609-v3d-cpu-job-fixes-fbe2051bee3a
> 
> 

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