Being brief, this small series collects a correctness fix (#1) reported by
Sashiko, a error-path fix (#2) reported by Sashiko, and a cleanup (#3)
found while reading the code.
The first patch is the only notable one: a v3d submission expands into a
chain of jobs (e.g. BIN + RENDER + CACHE CLEAN), but the BO list was only
ever attached to the last job. Since implicit synchronization is added
per-job and gated on job->bo_count, every job before the last one silently
skipped implicit dependencies. In practice the binning job could read a
buffer object while another context was still writing it. It's fixed by
looking up the BOs onto every job that references them.
Best regards,
- Maíra
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Maíra Canal (3):
drm/v3d: Associate BOs with every job that accesses them
drm/v3d: Reject invalid indirect BO handle in indirect CSD setup
drm/v3d: Use write_to_buffer() helper in performance query copy
drivers/gpu/drm/v3d/v3d_sched.c | 11 ++--------
drivers/gpu/drm/v3d/v3d_submit.c | 43 ++++++++++++++++++++++------------------
2 files changed, 26 insertions(+), 28 deletions(-)
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base-commit: 2df5efb45425b48fbf5a3c1f36a686af26871009
change-id: 20260609-v3d-cpu-job-fixes-fbe2051bee3a