From: Sam Ravnborg <[email protected]>

Introduce backlight_get_brightness() to simplify logic
and avoid direct access to backlight properties.

Signed-off-by: Sam Ravnborg <[email protected]>
Cc: Sam Ravnborg <[email protected]>
Cc: Kate Stewart <[email protected]>
Cc: Thomas Gleixner <[email protected]>
Cc: Laurent Pinchart <[email protected]>
Cc: Greg Kroah-Hartman <[email protected]>
Cc: Arnd Bergmann <[email protected]>
Cc: Jani Nikula <[email protected]>
---
 drivers/video/fbdev/mx3fb.c | 8 +-------
 1 file changed, 1 insertion(+), 7 deletions(-)

diff --git a/drivers/video/fbdev/mx3fb.c b/drivers/video/fbdev/mx3fb.c
index b945b68984b9..bc35f664cbff 100644
--- a/drivers/video/fbdev/mx3fb.c
+++ b/drivers/video/fbdev/mx3fb.c
@@ -283,12 +283,7 @@ static int mx3fb_bl_get_brightness(struct backlight_device 
*bl)
 static int mx3fb_bl_update_status(struct backlight_device *bl)
 {
        struct mx3fb_data *fbd = bl_get_data(bl);
-       int brightness = bl->props.brightness;
-
-       if (bl->props.power != FB_BLANK_UNBLANK)
-               brightness = 0;
-       if (bl->props.fb_blank != FB_BLANK_UNBLANK)
-               brightness = 0;
+       int brightness = backlight_get_brightness(bl);
 
        fbd->backlight_level = (fbd->backlight_level & ~0xFF) | brightness;
 
@@ -325,7 +320,6 @@ static void mx3fb_init_backlight(struct mx3fb_data *fbd)
 
        fbd->bl = bl;
        bl->props.power = FB_BLANK_UNBLANK;
-       bl->props.fb_blank = FB_BLANK_UNBLANK;
        bl->props.brightness = mx3fb_bl_get_brightness(bl);
 }
 

-- 
2.34.1

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