Does the Gtk engine support standard icon themes, like Gtk uses? I feel like that'd make it integrate better with users' desktops.

Also, the Gtk engine is not perfect, and it targets Gtk2 (which many themes no longer support). I think the better way to achieve this is to actually make GNUstep themes for the popular themes (Adwaita 4, Adwaita 3, Breeze, elementaryOS, Yaru, Nord, etc).

On 7/11/25 12:16, Joseph Maloney wrote:
Regarding theming.  I made a PR for the GTK engine to integrate Rik icons.  Combined with GTK themes I think it looks really nice. There are some other improvements I would like to make in the future.  This doesn't help other platforms like Windows and I don't know what that looks like I guess but just thought I would bring it up.

https://github.com/gnustep/plugins-themes-Gtk/pull/2

Also McClaren labs has Rik working again:

https://github.com/mclarenlabs/rik.theme.git

I don't know of any other new themes from scratch yet.

Joseph Maloney

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On Friday, July 11th, 2025 at 11:42 AM, Ethan C <[email protected]> wrote:

Hi everyone,

These are a lot of points that I could expand more on if needed -- my general thoughts about the direction of the project. I haven't really caught up to the messages in the past month, so maybe some of these have already been discussed in depth. But some of these are new topics.

*Swift, SwiftUI, UIKit, and CoreAnimation*

We need to attract current developers in the macOS ecosystem. Simply being able to port apps written in the pre-Swift era won't be very helpful -- the best apps from that era are proprietary, and nobody is still developing apps in the same style so it won't attract contributors very well.

I see many exciting in-progress projects written in Swift and SwiftUI, and there's a lot of open-source stuff written for UIKit that would be nice to have. How I think we can tackle this:

  * We need native support for libobjc2 in the Swift compiler. There
    is no way around this; we'd otherwise need to write a
    preprocessor for Swift, which would involve needing to have a
    high-quality Swift parser already. The compiler obviously can
    parse Swift very well, and it has support for objc4 which we can
    hopefully adapt.
  * We need to implement the CoreAnimation-AppKit bridge. This will
    allow us to port AppKit apps written in the 2010s, and will be
    necessary for Chameleon and SwiftUI.
  * We revive the Chameleon project
    <https://github.com/BigZaphod/Chameleon>, so we can implement
    UIKit on top of AppKit. This requires the CoreAnimation-AppKit
    bridge. However, it targets iOS 3, so we will have to do lots of
    work to get it up to iOS 26 parity. Perhaps with the amount of
    people switching to SwiftUI we might not need a full UIKit
    implementation, however.
  * We work with the OpenSwiftUI project
    <https://github.com/OpenSwiftUIProject/OpenSwiftUI> to support
    SwiftUI. This also requires the CoreAnimation-AppKit bridge if we
    want to use their current codebase which targets AppKit. They
    want to also support other platforms, but of course those other
    platforms will not have the SwiftUI-AppKit bridge, and I think it
    wouldn't be worth it for us to support SwiftUI if we didn't
    support the SwiftUI-AppKit bridge.

I originally planned to work on some of these, but I found that they were far too difficult for me to work on. I don't think the project stands much of a chance if we don't implement these, as the amount of people with AppKit experience will go down and down as time goes on.

*Apps to port*

We really need to find apps to port to GNUstep. Porting apps to GNUstep will help us find a lot of the pain points that users might face, and will show people that GNUstep is useful for more than making NeXT-style apps from scratch.

We should probably work on a wishlist on the wiki.

*Packaging*

I'm planning on working on this, because I think the solutions I find will be useful for every toolkit without a good packaging story.

I think Conda packaging is probably the best way to target most needs; we can work on native packaging later to allow for things that need to integrate more closely with the system.

Problems I'll try to solve:

  * There's no way to make installers. It shouldn't be too hard to
    figure this out, though.
  * I'll set up a CI to distribute nightly builds of GNUstep, which
    will make it easier for people to test out bugfixes and new features.
  * My Conda packages only support GNU/Linux currently. I'll need to
    make Windows builds -- do we prefer mingw, MSYS, cygwin, or our
    MSVC+Clang toolchain? I think the MSVC+Clang toolchain is the
    most widely supported.
  * I want to support Android, especially once we figure out UIKit.
    But that's a quite difficult task, I don't know if I can do it.
    If we can get this figured out it will make it so much easier
    also to port other non-GNUstep apps to Android.

Also, does anyone else want to try out my current Conda packages? I have instructions here: https://github.com/ethanc8/gnustep-forge-feedstocks/blob/master/guide.md.

*Accessibility*

Nowadays many commercial users need accessibility; it's often required by their customers or by law. I think we should implement the macOS accessibility APIs on top of AccessKit <https://accesskit.dev/>, which provides abstractions over the major platforms' accessibility APIs and is used by most of the Rust GUI toolkits that support accessibility. We'll need to disable accessibility when we're not on a platform supported by Rust, but I don't think any users will need accessibility on platforms without Rust support.

*Website and documentation*

I don't really have any plans for the website, and I think until we can have good enough content to put on it we should just make the documentation website (gnustep.github.io) be the main website. gnustep.github.io is not ready for this yet.

  * We need to have good installation instructions available, which
    will depend on packaging. In the near term, I will try to get my
    Conda setup instructions there, and once we have good packaging
    for other platforms we can add those.
  * I think we should convert the manuals into Markdown and put them
    into the "manuals" section of the doc website.
  * We need to figure out what to put on the homepage of the website.
  * The Sphinx theme we currently use is not very good. I'd like to
    write a better one, but this is a low priority.

*Wiki*

I think we should try to migrate the wiki to Miraheze, which provides free MediaWiki hosting. This would allow us to not have to worry about maintaining the wiki servers or preventing spammers from signing up, and with Miraheze's easy sign-up flow it'll be easier for new people to contribute. Also, Miraheze keeps up-to-date on MediaWiki versions, which will allow us to provide the modern Wikipedia interface and make it comfortable for people who've edited Wikipedia or other MediaWiki wikis before.

Anyone logged-in can set their theme to whatever they want, so people who like the old MediaWiki theme can still switch back to it.

Even if we want to maintain control of our wiki hosting and login process (I can see why we'd want that), I think we should still switch to a recent MediaWiki version.

*Theming*

Is anyone currently working on a modern-looking theme?

Once this is done, I think we should set it as default and make a lot of screenshots using it to post on our website. Also, we can make a gallery of high-quality GNUstep applications.

Thanks,

Ethan Charoenpitaks

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