Well I have other things on my screen drawn out such as the following:
//this is my window
Main {
..............
...
rect.x = 0; rect.y = 0; rect.w = 320; rect.h = 240; //Screen
dimensions
lite_new_window( NULL, &rect, DWCAPS_NODECORATION,
liteNoWindowTheme, NULL, &screen );
lite_set_window_background_color( screen, white.r, white.g, white.b,
white.a );
lite_hide_cursor();
lite_set_window_opacity( screen, liteFullWindowOpacity );
...
Function1
Function2
...
}
//I am placing this image on one location, and I want to draw on top of it
(you can see the coordinates are similar in the code below)
Function1{
DFBRectangle rect;
LiteImage *image;
/* setup image */
rect.x = 185; rect.y = 4; rect.w = 56; rect.h = 20;
lite_new_image(LITE_BOX(window), &rect, liteNoImageTheme, &image);
lite_load_image( image, "image.png" );
}
//And then I attempt to draw a figure:
Function2{
static IDirectFBSurface *batt = NULL;
static LiteBox *batt_stat = NULL;
static DFBRectangle batt_rect[2];
batt_rect[0].x = 188; batt_rect[0].y = 7; batt_rect[0].w = 47;
batt_rect[0].h = 14;
batt_rect[1].x = 235; batt_rect[1].y = 9; batt_rect[1].w = 3;
batt_rect[1].h = 10;
lite_new_box( &batt_stat, LITE_BOX(window), 188, 7, 50, 14 );
lite_init_box( batt_stat );
batt = batt_stat->surface;
batt->SetColor( batt, green.r, green.g, green.b, green.a ); //green
batt->FillRectangles( batt, batt_rect, 2 );
batt->Flip( batt, NULL, 0 );
}
I have defined green as the following:
static DFBColor green = {0xff, 0x2A, 0xff, 0x02 };
V/R,
Bryan
> -----Original Message-----
> From: Denis Oliver Kropp [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, June 04, 2008 2:22 PM
> To: Bryan Bui-Tuong
> Cc: [email protected]
> Subject: Re: [directfb-users] LiTE: Drawing functions or drawing on top
> of a window
>
> Bryan Bui-Tuong wrote:
> > I tried to do something similar to that of the wiki code snippet and
> got
> > nothing. Is there something I am missing here?
>
> Nothing or black?
>
> >
> > Function {
> > static IDirectFBSurface *batt = NULL;
> > static LiteBox *batt_stat = NULL;
> > static DFBRectangle batt_rect[2];
> >
> > batt_rect[0].x = 188; batt_rect[0].y = 7; batt_rect[0].w = 47;
> > batt_rect[0].h = 14;
> > batt_rect[1].x = 235; batt_rect[1].y = 9; batt_rect[1].w = 3;
> > batt_rect[1].h = 10;
> >
> > lite_new_box( &batt_stat, LITE_BOX(window), 188, 7, 50, 14 );
> > lite_init_box( batt_stat );
> >
> > batt = batt_stat->surface;
> >
> > batt->SetColor( batt, green.r, green.g, green.b, green.a );
> //green
>
> How's green defined?
>
> > batt->FillRectangles( batt, batt_rect, 2 );
> > batt->Flip( batt, NULL, 0 );
>
>
> --
> Best regards,
> Denis Oliver Kropp
>
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/ |
> '------------------------------------------'
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