Hi,

Just for clarification. When there is an "IO error in handshake" what is 
deleted is just the information of the failing server, not the whole metadata 
of the client.

BR/

Alberto B.
________________________________
De: Jacob Barrett <jabarr...@vmware.com>
Enviado: viernes, 18 de septiembre de 2020 21:32
Para: dev@geode.apache.org <dev@geode.apache.org>
Asunto: Re: Clean C++ client metadata in timeouts

+1 to what Anthony is asking.

Rather the “fixing” the current behavior let’s just implement a behavior that 
better achieves the goal of single hop optimization.

From what I recall for both the Java and C++ code is that we throw away all 
metadata on a region whenever there is any triggering event. We should keep the 
old metadata until we have new metadata. Even if the data is partially correct 
its better than random server selection.

I don’t recall all the triggering events, but I think anything that cased a 
server to be removed form the pool triggered this. The silly thing is that 
pretty much any exception on the connection cased not only that connection to 
be closed but all other connections to the same server to be closed. This 
pre-mature termination of connections is probably not ideal. And again, 
throwing out all the metadata for what probably only effects a subset of the 
metadata is bad.

Metadata is completely asynchronous and only triggers after “failure” events, 
like those above or a good response with he metadata update flag set. Is there 
a way to get this metadata to the client more quickly? I suspect not easily, 
maybe sending something in ping messages, but this assume mostly idle clients.

I suspect what we would find is that just avoiding the complete dismissal of 
metadata should suffice. We could start with that and then optimize from there.

As for the original post about the client trying to connect to a stopped 
server. Is this scenario where the client is going to perform a put, or 
otherwise mutation operation, so the primary server is necessary but the pool 
doesn’t have any available connections so it tries to create one. On read only 
ops it should be going to the locator I think for a “balanced” connection to a 
server hosting the bucket (though my recollection of the code is old). I think 
it would be perfectly fine in this scenario to assume the metadata could be 
incorrect and to fetch it. I would not throw out the current metadata. We could 
even fetch this metadata synchronously so the current operation doesn’t waste 
time continually trying to connect to the wrong server, though it is possible 
this error is transient.

So, yeah, I think it just makes sense for us to look at this behavior from the 
single hop optimization perspective and make that feature behave like it should 
and not worry about options to enable different behavior. The end goal is to 
have optimal single hop operations, if the current implementation doesn’t do 
that then we fix that. No configuration options necessary.

-Jake


On Sep 18, 2020, at 8:54 AM, Anthony Baker 
<bak...@vmware.com<mailto:bak...@vmware.com>> wrote:

I’m not sure I have answers so I’ll just ask more questions :-)

When a server is killed, does that provoke an asynchronous metadata update to 
clients?  I could be wrong about that but if it IS true, then perhaps we should 
focus on optimizing that path. The sooner that a client can get accurate bucket 
location data the faster it can service requests.

I suggest this because I know that wiping out *all* bucket metadata on the 
client means that we’ve now destroyed the ability of the client to do 
single-hop operations until the metadata is refreshed. This has the cost of 
additional latency on each client request and the hidden cost of additional 
sockets and threads within the cluster to service the extra hop by forwarding 
requests to the appropriate server.  This is an important because many users 
test and size their geode cluster based on single-hop resource consumption and 
it’s a very steep step up when this is not possible.  If there’s insufficient 
headroom to handle the additional load it can tip a bad situation (single node 
failing) into a much worse cascading condition (multiple nodes failing).

So I guess my questions are:
- What triggers a metadata refresh and how can we make that faster?
- Can we very selectively identify that some metadata is out of date and 
invalidate that information only?


Anthony


On Sep 18, 2020, at 3:50 AM, Alberto Bustamante Reyes 
<alberto.bustamante.re...@est.tech<mailto:alberto.bustamante.re...@est.tech><mailto:alberto.bustamante.re...@est.tech>>
 wrote:

Hi,

Thanks for you messages, here you are some answers:

Dave:
Are there cases in which one or two timeouts are followed by a successful
retry? Or does one timeout *always* end with more timeouts and, ultimately,
an IO error?
Not in our use case, which is kiling a server. In this case, timeouts will end 
up on an IO error.

If a straight-up change solves a constant headache, as you suggest, Alberto, 
and as Blake concurs, that sounds like the way to go. Why introduce a new 
option or property if the user will always prefer one behavior over the other?

The fix works fine for our use case, I suggested the alternatives to make it 
something optional in case there were concerns about it. In other projects I 
have been involved in the past, we had to deal with temporary network problems. 
So most of the times, if a timeout had a consequence (so to say), that was not 
applied after just one timeout.

But its true that in this use case, a timeout always ends up on an IO error, as 
I said. So if you dont see any problem with cleaning the metadata just after 
one timeout, then we dont need any control mechanism for it.



Blake:
Given that attempts to retrieve metadata after the C++ cache is closed are a 
constant headache for Geode Native development, I am generally in favor of 
anything that potentially reduces the number of times/places this happens.  If 
we've failed the handshake, it's very unlikely things will correct themselves 
without outside intervention, so this fix is probably goodness. I'd go ahead 
and submit a PR when you think it's solid.

Good to hear that. The code changes in the draft PR are ready, I just need to 
figure out the testing part. Im not sure how I will add a test because it would 
be the same test as the one added for GEODE-8231...


BR/

Alberto B.


________________________________
De: Ernie Burghardt 
<burghar...@vmware.com<mailto:burghar...@vmware.com><mailto:burghar...@vmware.com>>
Enviado: jueves, 17 de septiembre de 2020 22:08
Para: 
dev@geode.apache.org<mailto:dev@geode.apache.org><mailto:dev@geode.apache.org> 
<dev@geode.apache.org<mailto:dev@geode.apache.org><mailto:dev@geode.apache.org>>
Asunto: Re: Clean C++ client metadata in timeouts

Let's please consider how this would controlled and look for ways other than 
YetAnotherProperty

Thanks,
EB

On 9/17/20, 12:59 PM, "Dave Barnes" 
<dbar...@apache.org<mailto:dbar...@apache.org><mailto:dbar...@apache.org>> 
wrote:

  If a straight-up change solves a constant headache, as you suggest,
  Alberto, and as Blake concurs, that sounds like the way to go.
  Why introduce a new option or property if the user will always prefer one
  behavior over the other? (And from a docs perspective, who needs another
  optional property, anyway?)

  On Thu, Sep 17, 2020 at 10:32 AM Blake Bender 
<bbl...@vmware.com<mailto:bbl...@vmware.com><mailto:bbl...@vmware.com>> wrote:

Given that attempts to retrieve metadata after the C++ cache is closed are
a constant headache for Geode Native development, I am generally in favor
of anything that potentially reduces the number of times/places this
happens.  If we've failed the handshake, it's very unlikely things will
correct themselves without outside intervention, so this fix is probably
goodness.  I'd go ahead and submit a PR when you think it's solid.

Thanks,

Blake


On 9/17/20, 9:36 AM, "Dave Barnes" 
<dbar...@apache.org<mailto:dbar...@apache.org><mailto:dbar...@apache.org>> 
wrote:

  Alberto,
  Are there cases in which one or two timeouts are followed by a
successful
  retry? Or does one timeout *always* end with more timeouts and,
ultimately,
  an IO error?
  If timeouts can sometimes be followed by successful retries, and
re-trying
  is the current default behavior, then I agree that introducing a
setting
  that effectively eliminates re-tries should be the developer's choice.
  In that case, I suggest that the option should not be a low-level
choice of
  "handle the metadata in a way that eliminates retries" but should be
higher
  level, like "when attempting to connect, try only once, instead of
  re-trying (the default behavior)."
  -Dave

  On Thu, Sep 17, 2020 at 7:42 AM Alberto Bustamante Reyes
  
<alberto.bustamante.re...@est.tech<mailto:alberto.bustamante.re...@est.tech><mailto:alberto.bustamante.re...@est.tech>>
 wrote:

Hi geode-dev,

I have a question about the c++ client.

Some months ago we merged GEODE-8231 to solve a problem we observed
regarding the native client was trying to connect to stopped server.
GEODE-8231 solution consists on remove the client metadata when an
"IO
error in handshake" exception is received. This fix solved most of
our
problems, but it has been observed that sometimes when a server is
stopped
the errors received in the client are not the same and this "IO
error in
handshake" takes up to a minute to appear. So during that time, the
client
is still trying to connect to the offline server.

As the error received during that time is "timeout in handshake", we
have
tested modyfing the solution of GEODE-8213 to make the client to
remove the
metadata once a timeout error is received (here is a draft with the
code:

https://nam04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fapache%2Fgeode-native%2Fpull%2F651&amp;data=02%7C01%7Cjabarrett%40vmware.com%7C36b8c078998049579f0708d85beb1d97%7Cb39138ca3cee4b4aa4d6cd83d9dd62f0%7C0%7C0%7C637360412664338261&amp;sdata=xidoP5UN5BckTbajlCb%2BmT8kWVa3h%2FOqbrernxYIjbo%3D&amp;reserved=0).
With this change in
place, the behavior is ok.


But I would like to check your opinion about this check, because
this will
cause that a single timeout will cause the removal of the client
metadata,
which maybe its not the best solution. I thought about different
alternatives:

- Wait until a given number of timeouts in a row have been received
from
the same server to remove the metadata
- Make this "remove-metadata-after-timeout" something optional that
could
be configured if needed

As this will misalign the behavior of Java and C++ clients, making
this an
optional configuration will be more appropriate, to keep the default
c++
client behavior as the Java client.

BR/

Alberto B.

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