Hi, Just for clarification. When there is an "IO error in handshake" what is deleted is just the information of the failing server, not the whole metadata of the client.
BR/ Alberto B. ________________________________ De: Jacob Barrett <jabarr...@vmware.com> Enviado: viernes, 18 de septiembre de 2020 21:32 Para: dev@geode.apache.org <dev@geode.apache.org> Asunto: Re: Clean C++ client metadata in timeouts +1 to what Anthony is asking. Rather the “fixing” the current behavior let’s just implement a behavior that better achieves the goal of single hop optimization. From what I recall for both the Java and C++ code is that we throw away all metadata on a region whenever there is any triggering event. We should keep the old metadata until we have new metadata. Even if the data is partially correct its better than random server selection. I don’t recall all the triggering events, but I think anything that cased a server to be removed form the pool triggered this. The silly thing is that pretty much any exception on the connection cased not only that connection to be closed but all other connections to the same server to be closed. This pre-mature termination of connections is probably not ideal. And again, throwing out all the metadata for what probably only effects a subset of the metadata is bad. Metadata is completely asynchronous and only triggers after “failure” events, like those above or a good response with he metadata update flag set. Is there a way to get this metadata to the client more quickly? I suspect not easily, maybe sending something in ping messages, but this assume mostly idle clients. I suspect what we would find is that just avoiding the complete dismissal of metadata should suffice. We could start with that and then optimize from there. As for the original post about the client trying to connect to a stopped server. Is this scenario where the client is going to perform a put, or otherwise mutation operation, so the primary server is necessary but the pool doesn’t have any available connections so it tries to create one. On read only ops it should be going to the locator I think for a “balanced” connection to a server hosting the bucket (though my recollection of the code is old). I think it would be perfectly fine in this scenario to assume the metadata could be incorrect and to fetch it. I would not throw out the current metadata. We could even fetch this metadata synchronously so the current operation doesn’t waste time continually trying to connect to the wrong server, though it is possible this error is transient. So, yeah, I think it just makes sense for us to look at this behavior from the single hop optimization perspective and make that feature behave like it should and not worry about options to enable different behavior. The end goal is to have optimal single hop operations, if the current implementation doesn’t do that then we fix that. No configuration options necessary. -Jake On Sep 18, 2020, at 8:54 AM, Anthony Baker <bak...@vmware.com<mailto:bak...@vmware.com>> wrote: I’m not sure I have answers so I’ll just ask more questions :-) When a server is killed, does that provoke an asynchronous metadata update to clients? I could be wrong about that but if it IS true, then perhaps we should focus on optimizing that path. The sooner that a client can get accurate bucket location data the faster it can service requests. I suggest this because I know that wiping out *all* bucket metadata on the client means that we’ve now destroyed the ability of the client to do single-hop operations until the metadata is refreshed. This has the cost of additional latency on each client request and the hidden cost of additional sockets and threads within the cluster to service the extra hop by forwarding requests to the appropriate server. This is an important because many users test and size their geode cluster based on single-hop resource consumption and it’s a very steep step up when this is not possible. If there’s insufficient headroom to handle the additional load it can tip a bad situation (single node failing) into a much worse cascading condition (multiple nodes failing). So I guess my questions are: - What triggers a metadata refresh and how can we make that faster? - Can we very selectively identify that some metadata is out of date and invalidate that information only? Anthony On Sep 18, 2020, at 3:50 AM, Alberto Bustamante Reyes <alberto.bustamante.re...@est.tech<mailto:alberto.bustamante.re...@est.tech><mailto:alberto.bustamante.re...@est.tech>> wrote: Hi, Thanks for you messages, here you are some answers: Dave: Are there cases in which one or two timeouts are followed by a successful retry? Or does one timeout *always* end with more timeouts and, ultimately, an IO error? Not in our use case, which is kiling a server. In this case, timeouts will end up on an IO error. If a straight-up change solves a constant headache, as you suggest, Alberto, and as Blake concurs, that sounds like the way to go. Why introduce a new option or property if the user will always prefer one behavior over the other? The fix works fine for our use case, I suggested the alternatives to make it something optional in case there were concerns about it. In other projects I have been involved in the past, we had to deal with temporary network problems. So most of the times, if a timeout had a consequence (so to say), that was not applied after just one timeout. But its true that in this use case, a timeout always ends up on an IO error, as I said. So if you dont see any problem with cleaning the metadata just after one timeout, then we dont need any control mechanism for it. Blake: Given that attempts to retrieve metadata after the C++ cache is closed are a constant headache for Geode Native development, I am generally in favor of anything that potentially reduces the number of times/places this happens. If we've failed the handshake, it's very unlikely things will correct themselves without outside intervention, so this fix is probably goodness. I'd go ahead and submit a PR when you think it's solid. Good to hear that. The code changes in the draft PR are ready, I just need to figure out the testing part. Im not sure how I will add a test because it would be the same test as the one added for GEODE-8231... BR/ Alberto B. ________________________________ De: Ernie Burghardt <burghar...@vmware.com<mailto:burghar...@vmware.com><mailto:burghar...@vmware.com>> Enviado: jueves, 17 de septiembre de 2020 22:08 Para: dev@geode.apache.org<mailto:dev@geode.apache.org><mailto:dev@geode.apache.org> <dev@geode.apache.org<mailto:dev@geode.apache.org><mailto:dev@geode.apache.org>> Asunto: Re: Clean C++ client metadata in timeouts Let's please consider how this would controlled and look for ways other than YetAnotherProperty Thanks, EB On 9/17/20, 12:59 PM, "Dave Barnes" <dbar...@apache.org<mailto:dbar...@apache.org><mailto:dbar...@apache.org>> wrote: If a straight-up change solves a constant headache, as you suggest, Alberto, and as Blake concurs, that sounds like the way to go. Why introduce a new option or property if the user will always prefer one behavior over the other? (And from a docs perspective, who needs another optional property, anyway?) On Thu, Sep 17, 2020 at 10:32 AM Blake Bender <bbl...@vmware.com<mailto:bbl...@vmware.com><mailto:bbl...@vmware.com>> wrote: Given that attempts to retrieve metadata after the C++ cache is closed are a constant headache for Geode Native development, I am generally in favor of anything that potentially reduces the number of times/places this happens. If we've failed the handshake, it's very unlikely things will correct themselves without outside intervention, so this fix is probably goodness. I'd go ahead and submit a PR when you think it's solid. Thanks, Blake On 9/17/20, 9:36 AM, "Dave Barnes" <dbar...@apache.org<mailto:dbar...@apache.org><mailto:dbar...@apache.org>> wrote: Alberto, Are there cases in which one or two timeouts are followed by a successful retry? Or does one timeout *always* end with more timeouts and, ultimately, an IO error? If timeouts can sometimes be followed by successful retries, and re-trying is the current default behavior, then I agree that introducing a setting that effectively eliminates re-tries should be the developer's choice. In that case, I suggest that the option should not be a low-level choice of "handle the metadata in a way that eliminates retries" but should be higher level, like "when attempting to connect, try only once, instead of re-trying (the default behavior)." -Dave On Thu, Sep 17, 2020 at 7:42 AM Alberto Bustamante Reyes <alberto.bustamante.re...@est.tech<mailto:alberto.bustamante.re...@est.tech><mailto:alberto.bustamante.re...@est.tech>> wrote: Hi geode-dev, I have a question about the c++ client. Some months ago we merged GEODE-8231 to solve a problem we observed regarding the native client was trying to connect to stopped server. GEODE-8231 solution consists on remove the client metadata when an "IO error in handshake" exception is received. This fix solved most of our problems, but it has been observed that sometimes when a server is stopped the errors received in the client are not the same and this "IO error in handshake" takes up to a minute to appear. So during that time, the client is still trying to connect to the offline server. As the error received during that time is "timeout in handshake", we have tested modyfing the solution of GEODE-8213 to make the client to remove the metadata once a timeout error is received (here is a draft with the code: https://nam04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fapache%2Fgeode-native%2Fpull%2F651&data=02%7C01%7Cjabarrett%40vmware.com%7C36b8c078998049579f0708d85beb1d97%7Cb39138ca3cee4b4aa4d6cd83d9dd62f0%7C0%7C0%7C637360412664338261&sdata=xidoP5UN5BckTbajlCb%2BmT8kWVa3h%2FOqbrernxYIjbo%3D&reserved=0). With this change in place, the behavior is ok. But I would like to check your opinion about this check, because this will cause that a single timeout will cause the removal of the client metadata, which maybe its not the best solution. I thought about different alternatives: - Wait until a given number of timeouts in a row have been received from the same server to remove the metadata - Make this "remove-metadata-after-timeout" something optional that could be configured if needed As this will misalign the behavior of Java and C++ clients, making this an optional configuration will be more appropriate, to keep the default c++ client behavior as the Java client. BR/ Alberto B.