Given that attempts to retrieve metadata after the C++ cache is closed are a constant headache for Geode Native development, I am generally in favor of anything that potentially reduces the number of times/places this happens. If we've failed the handshake, it's very unlikely things will correct themselves without outside intervention, so this fix is probably goodness. I'd go ahead and submit a PR when you think it's solid.
Thanks, Blake On 9/17/20, 9:36 AM, "Dave Barnes" <dbar...@apache.org> wrote: Alberto, Are there cases in which one or two timeouts are followed by a successful retry? Or does one timeout *always* end with more timeouts and, ultimately, an IO error? If timeouts can sometimes be followed by successful retries, and re-trying is the current default behavior, then I agree that introducing a setting that effectively eliminates re-tries should be the developer's choice. In that case, I suggest that the option should not be a low-level choice of "handle the metadata in a way that eliminates retries" but should be higher level, like "when attempting to connect, try only once, instead of re-trying (the default behavior)." -Dave On Thu, Sep 17, 2020 at 7:42 AM Alberto Bustamante Reyes <alberto.bustamante.re...@est.tech> wrote: > Hi geode-dev, > > I have a question about the c++ client. > > Some months ago we merged GEODE-8231 to solve a problem we observed > regarding the native client was trying to connect to stopped server. > GEODE-8231 solution consists on remove the client metadata when an "IO > error in handshake" exception is received. This fix solved most of our > problems, but it has been observed that sometimes when a server is stopped > the errors received in the client are not the same and this "IO error in > handshake" takes up to a minute to appear. So during that time, the client > is still trying to connect to the offline server. > > As the error received during that time is "timeout in handshake", we have > tested modyfing the solution of GEODE-8213 to make the client to remove the > metadata once a timeout error is received (here is a draft with the code: > https://nam04.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fapache%2Fgeode-native%2Fpull%2F651&data=02%7C01%7Cbblake%40vmware.com%7Cee9cfd61173047c7247808d85b27c3c8%7Cb39138ca3cee4b4aa4d6cd83d9dd62f0%7C0%7C0%7C637359573636742453&sdata=FUhQIAalNs0PK4vFvgnVZPV55cLPykD2cvDRwgRrNj0%3D&reserved=0). With this change in > place, the behavior is ok. > > > But I would like to check your opinion about this check, because this will > cause that a single timeout will cause the removal of the client metadata, > which maybe its not the best solution. I thought about different > alternatives: > > - Wait until a given number of timeouts in a row have been received from > the same server to remove the metadata > - Make this "remove-metadata-after-timeout" something optional that could > be configured if needed > > As this will misalign the behavior of Java and C++ clients, making this an > optional configuration will be more appropriate, to keep the default c++ > client behavior as the Java client. > > BR/ > > Alberto B. >