Actually, it looks like Jake is right.  According to documentation it's
undefined behavior since it's not a template specialization.

http://en.cppreference.com/w/cpp/language/extending_std

Thanks,
David

On Fri, Sep 15, 2017 at 10:37 AM, Ernest Burghardt <eburgha...@pivotal.io>
wrote:

> cool that we could export into the std namespace, but as a library I don't
> think it is a good idea as a user of our library might have done the same
> thing and that is a situation we can easily/pro-actively avoid....
>
> +1 object::toString()
>
> On Fri, Sep 15, 2017 at 11:33 AM, Mark Hanson <mhan...@pivotal.io> wrote:
>
> > Comments inline….
> > > On Sep 15, 2017, at 10:25 AM, Jacob Barrett <jbarr...@pivotal.io>
> wrote:
> > >
> > > -1 to all, comments below.
> > >
> > >
> > >> On Sep 15, 2017, at 10:18 AM, Mark Hanson <mhan...@pivotal.io> wrote:
> > >>
> > >> So we have two approaches as their has been a veto on w_string, so it
> > will not be used.
> > >
> > > Who said anything about veto? Nobody has veto authority. I simply
> stated
> > and opinion on the use of wstring based on my research in the past.
> > >
> >
> > Ok, not vetoed.
> >
> > >> Approach 1) std::string str = object.to_string();
> > > To remain consistent with the APIs use of camel case this should be
> > toString();
> > >
> >
> > Uh, yeah. Concept not code...
> >
> > >
> > >> Approach 2) std::string str = std::to_string(object);
> > >
> > > Nobody countered my assertion that this is not legal to export into std
> > names space.
> > >
> >
> > class blobject
> > {
> >   bool blobBool;
> > };
> >
> >
> > namespace std {
> >       std::string to_String(blobject * blob)
> >       {
> >         return std::string("works");
> >       }
> > }
> >
> >
> > int main() {
> >
> >   blobject * blob = new blobject();
> >   std::string str = std::to_String(blob);
> >   std::cout << "Hello, World! " <<  "value = " << str << std::endl;
> >   return 0;
> > }
> > /Users/mhanson/CLionProjects/untitled1/cmake-build-debug/untitled1
> > Hello, World! value = works
> >
> > Process finished with exit code 0
> >
> >
> > > -Jake
> > >
> > >
> >
> >
>

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