On 2014-05-08, 8:55 AM, Anne van Kesteren wrote:
On Thu, May 8, 2014 at 12:56 PM, Benoit Jacob <jacob.benoi...@gmail.com> wrote:
WebGL is low-level and generalistic enough that it is not specifically a
"3d" graphics API. I prefer to call it a low-level or generalistic graphics
API.
Fair, forgot about that argument. "webgles" or some such might be
better then. Or enshrine "webgl2" forever, but that seems rather
weird.
One issue which we discussed at the meeting yesterday is how we should
handle the fact that a version dictionary member would be optional
anyway, and what the default should be. I think it would be very hard
to pick a sane default when that is not passed in because of the goal of
preventing content accidentally working, so I think we might need to end
up with "webgl" + N forever... :/ Which is not great, but if this ends
up being the only bad part of the solution, I think I would be happy
with it.
Cheers,
Ehsan
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