On Thu, May 2, 2013 at 1:07 AM, Robert O'Callahan <rob...@ocallahan.org>wrote:
> On Thu, May 2, 2013 at 12:37 AM, Benoit Jacob <jacob.benoi...@gmail.com>wrote: > >> I am not very familiar with the spec. Could you please give an example of >> such a filter that would absolutely require multiple passes? >> > Looks like Bas's D3D blur code requires intermediate surfaces in some cases, too. Rob -- q“qIqfq qyqoquq qlqoqvqeq qtqhqoqsqeq qwqhqoq qlqoqvqeq qyqoquq,q qwqhqaqtq qcqrqeqdqiqtq qiqsq qtqhqaqtq qtqoq qyqoquq?q qEqvqeqnq qsqiqnqnqeqrqsq qlqoqvqeq qtqhqoqsqeq qwqhqoq qlqoqvqeq qtqhqeqmq.q qAqnqdq qiqfq qyqoquq qdqoq qgqoqoqdq qtqoq qtqhqoqsqeq qwqhqoq qaqrqeq qgqoqoqdq qtqoq qyqoquq,q qwqhqaqtq qcqrqeqdqiqtq qiqsq qtqhqaqtq qtqoq qyqoquq?q qEqvqeqnq qsqiqnqnqeqrqsq qdqoq qtqhqaqtq.q" _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform