On Thu, May 2, 2013 at 1:07 AM, Robert O'Callahan <rob...@ocallahan.org>wrote:

> On Thu, May 2, 2013 at 12:37 AM, Benoit Jacob <jacob.benoi...@gmail.com>wrote:
>
>> I am not very familiar with the spec. Could you please give an example of
>> such a filter that would absolutely require multiple passes?
>>
>
Looks like Bas's D3D blur code requires intermediate surfaces in some
cases, too.

Rob
-- 
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