On Wed, May 1, 2013 at 6:41 PM, Andreas Gal <g...@mozilla.com> wrote:
> Both Skia/SkiaGL and D2D support basically all the effects and filters we > want. > D2D does not support GLSL custom filters. We'd need ANGLE/GLContext integration there. > The upside would be that there is exactly one path for effects/filters for > content and compositor. To add new filters or to maintain code or features > we don't have to go and update 3 different shader representations in 3 text > files for 3 platforms plus the content fallback path. > I don't think this would affect the amount of work required for filters all that much. I proposed having GLContext-based and a CPU-based filters implementation. If Skia(GL) does everything we need, then we can use it as the basis of those implementations; if it doesn't, that's work we have to do either way. Integrating a filter implementation into each compositor shouldn't be much work. Rob -- q“qIqfq qyqoquq qlqoqvqeq qtqhqoqsqeq qwqhqoq qlqoqvqeq qyqoquq,q qwqhqaqtq qcqrqeqdqiqtq qiqsq qtqhqaqtq qtqoq qyqoquq?q qEqvqeqnq qsqiqnqnqeqrqsq qlqoqvqeq qtqhqoqsqeq qwqhqoq qlqoqvqeq qtqhqeqmq.q qAqnqdq qiqfq qyqoquq qdqoq qgqoqoqdq qtqoq qtqhqoqsqeq qwqhqoq qaqrqeq qgqoqoqdq qtqoq qyqoquq,q qwqhqaqtq qcqrqeqdqiqtq qiqsq qtqhqaqtq qtqoq qyqoquq?q qEqvqeqnq qsqiqnqnqeqrqsq qdqoq qtqhqaqtq.q" _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform