2013/5/1 Andreas Gal <g...@mozilla.com>

>
> Should we hide the temporary surface generation (when needed) within the
> API?
>
> GLContext::Composite(Target, Source, EffectChain, Filters)
>

Note: we are trying to re-focus GLContext on being solely that, a class
abstracting an OpenGL context, with only few extra features (such as the
default framebuffer abstraction); any compositing work does not belong
there.

Benoit
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