2013/5/1 Andreas Gal <g...@mozilla.com> > > Should we hide the temporary surface generation (when needed) within the > API? > > GLContext::Composite(Target, Source, EffectChain, Filters) >
Note: we are trying to re-focus GLContext on being solely that, a class abstracting an OpenGL context, with only few extra features (such as the default framebuffer abstraction); any compositing work does not belong there. Benoit _______________________________________________ dev-platform mailing list dev-platform@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-platform