That’s really good advice and I’ll tweak my content around that. Thanks to both of you for your input. I still personally feel like there’s room for using device-local uncompressed media in a media editing context, but I suppose that’s a pretty incredibly niche market. :)
On June 13, 2019 at 6:36:38 PM, Jeremy Noring ([email protected]) wrote: Regarding "near lossless," the best option I've seen is using x264 with "-crf 18 -preset ultrafast", which is basically a very high quality copy of the video with a high bitrate due to the "ultrafast" preset. There's minimal loss of fidelity, but it's also still relatively quick to do the encode because x264 is exceptionally performant. I use this extensively in a video processing pipeline I wrote (2 million-ish videos a month, at the moment). It's a total lifesaver, because processing video in a lossless way requires such a huge amount of storage/memory that it's almost not worth consideration for anything but digital mastering of original content. A better approach in probably ~95% of situations is a "near lossless" approach. Eric Shepherd Senior Technical Writer MDN Web Docs <https://developer.mozilla.org/> Blog: https://www.bitstampede.com/ _______________________________________________ dev-media mailing list [email protected] https://lists.mozilla.org/listinfo/dev-media

