java is soooo dog slow! way too slow for serious game development!
On Tue, 2002-10-15 at 23:26, Gianfranco Berardi wrote: > Crispin Wellington wrote: > > On Tue, 2002-10-15 at 14:04, Gianfranco Berardi wrote: > > > >>Crispin Wellington wrote: > >> > >>While most games are developed for Windows systems, you can find a lot > >>of useful information at gamedev.net and such. > > > > > > Oh yes! And gamasutra.com is another excellent resource. > > > > Crispin > > > > Yeah, how could I forget gamasutra? I am a card carrying member of the > International Game Developers Association (hehe I got to say that I am a > card carrying member of something), and that is basically THE site > since it also pretty much gets the info from Game Developer Magazine. > > > BTW, a good book on taking you through a project is "OpenGL Game > Programming." It teaches you OpenGL while taking you through what a game > needs. Unfortunately it is also Win32 centric, so you will have to use > "Linux Game Programming" to port any examples I guess B-) > > As far as languages go, C/C++ is what is generally used. Java is getting > better in terms of efficiency and speed, and other languages also have > their place. I have seen some pretty interesting Delphi games/demos. > Flipcode.com has an Image of the Day galary. Some of the developing > screenshots are pretty cool, and not everyone uses the same language. > That site also has code and tutorials on different aspects of game > development/programming. > Gianfranco > > > -- > To UNSUBSCRIBE, email to [EMAIL PROTECTED] > with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED] > > -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]