On Tue, Oct 15, 2002 at 01:04:29AM -0500, Gianfranco Berardi wrote: > While most games are developed for Windows systems, you can find a lot > of useful information at gamedev.net and such. Also, the book "Linux > Game Programming" might be a help, even though it doesn't take you > through a project so much as describe the tools available and what can > be done.
Yeah, I'm thinking maybe this book would be a good one to buy just so I can get a better idea of all the tools out there. > Most books don't really take you through the process of a game, but > "Game Architecture and Design" is a nice read that takes you through the > design process in a way that will make you organized. The book doesn't have to go through the process of a game. It could be any medium scale or larger program. It just so happens that I want to use the knowledge I gain to write a game. > As far as walking you through from start to finish, Gamedev.net is your > best bet. Warning, it is Windows-centric mostly, although there is a > *nix forum and I find the forums to be very helpful. I'll have to take a look at this too. Since the game I want to write has quite a few features of a roguelike game, I've been lurking at rec.games.roguelike.development too. -- Jason Stechschulte [EMAIL PROTECTED] http://www.ypisco.com -- Academicians care, that's who. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]