On Thu, 2012-10-04 at 09:26 +0200, Fabian Greffrath wrote:

> Currently, the mpak.py script does not include a license, but we could
> ask upstream for one. IIRC you said you were in contact with him?

I've sent him a mail just now, I don't expect a response. The
alternative to using mpak.py btw is to use the C++ code in mpak.cpp to
do the packing/unpacking.

> Please remember that the game is licensed under the zlib license, 
> which does not require a "prefered form for modification".

The license is not what I was concerned about. I was concerned about the
practicalities of developing the game, without data source it is harder
to improve the artwork, just like it is harder to improve the
executable/engine if you don't have non-obfuscated C++ code. In
addition, Debian has promised to ship source to our users.

> I am not that much interested in joining upstream, but more in fixing 
> what we already have in Debian. However, I'd by happy to help if 
> there's anything I can do.

Ok, thanks for your interest anyway.

-- 
bye,
pabs

http://wiki.debian.org/PaulWise

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