On Thu, 2012-10-04 at 09:26 +0200, Fabian Greffrath wrote: > Currently, the mpak.py script does not include a license, but we could > ask upstream for one. IIRC you said you were in contact with him?
I've sent him a mail just now, I don't expect a response. The alternative to using mpak.py btw is to use the C++ code in mpak.cpp to do the packing/unpacking. > Please remember that the game is licensed under the zlib license, > which does not require a "prefered form for modification". The license is not what I was concerned about. I was concerned about the practicalities of developing the game, without data source it is harder to improve the artwork, just like it is harder to improve the executable/engine if you don't have non-obfuscated C++ code. In addition, Debian has promised to ship source to our users. > I am not that much interested in joining upstream, but more in fixing > what we already have in Debian. However, I'd by happy to help if > there's anything I can do. Ok, thanks for your interest anyway. -- bye, pabs http://wiki.debian.org/PaulWise
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