Hi Paul,

thanks for your elaboration.

Am 02.10.2012 17:11, schrieb Paul Wise:
was lost. At this point I got a bit de-motivated and slack, moved on to
other things. So we have to treat the pre-rendered files as "source",
replace them where possible over time and live with them until then.

I don't consider the mpak file format such a critical issue, as long as the file contents are declared free and we have a free tool to handle it. Currently, the mpak.py script does not include a license, but we could ask upstream for one. IIRC you said you were in contact with him?

Then we could repair the data files in the Debian package on the fly and finally upload a new package.

Please remember that the game is licensed under the zlib license, which does not require a "prefered form for modification".

If you would like to join upstream, then I will try to fix the remaining
issues in the tar2git script (which are because upstream developed
Windows and Linux versions separately) and push to git. After that the
Arch, Debian, Maemo and Mandriva patches can be merged, the code adapted
to not using the mpak format and a new release made.

I am not that much interested in joining upstream, but more in fixing what we already have in Debian. However, I'd by happy to help if there's anything I can do.

 - Fabian


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