Am 02.10.2015 um 21:12 schrieb Simon McVittie: > On 02/10/15 19:25, Markus Koschany wrote: >> I also use compression now which reduces the size of the archive by 1 GB >> (2,6 GB uncompressed) but it is terribly slow on my machine. > > You could try gzip, like comi.yaml? > > # gzip -1 saves significant size; gzip -6 only saves an extra 10M and > # takes 1.5x time; xz is really slow > compress_deb: [-Zgzip, -z1]
Oh yeah, much better and only +170 MB. Thanks. >> I think it makes sense to clone this bug report into one for each >> supported gemrb game. Do you agree? > > Yes if there a reasonable number (up to 10, say). If there are lots, I > would suggest not bothering with bug reports for any that you don't have > or don't intend to package. GemRB supports: Baldurs Gate 1 + 2, Icewind Dale 1+2 and Planescape: Torment. I intend to package the data of the other four games too but this requires more time. So if you want to release a new version of g-d-p you can include Baldur's Gate 1 but don't have to wait for the other ones. P.S.: g-d-p is currently broken in Git master. :> Compilation works but when I run for instance game-data-packager enemy-territory Traceback (most recent call last): File "/usr/lib/python3.4/runpy.py", line 170, in _run_module_as_main "__main__", mod_spec) File "/usr/lib/python3.4/runpy.py", line 85, in _run_code exec(code, run_globals) File "/usr/share/games/game-data-packager/game_data_packager/__main__.py", line 21, in <module> run_command_line() File "/usr/share/games/game-data-packager/game_data_packager/__init__.py", line 1054, in run_command_line with game.construct_task() as task: File "/usr/share/games/game-data-packager/game_data_packager/__init__.py", line 832, in construct_task self.load_file_data() File "/usr/share/games/game-data-packager/game_data_packager/__init__.py", line 829, in load_file_data ), (self.shortname, wanted.name) AssertionError: ('enemy-territory', 'license.rtf') Markus
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