On Fri, Jan 23, 2015 at 1:58 PM, Simon McVittie <s...@debian.org> wrote: > If you can briefly describe where you got this particular copy of > Quake II (e.g. publisher? country? original retail version vs. > some budget re-issue? etc.) that would also be good, but if you can't > remember those details that's fine - I know a lot of people's > copies of 90s games like this have moved from PC to PC for > years without going back to the original media :-)
There is probably no need to guess. .pk3 can be easily unpackaged and directories can be diffed (diff of binaries within probably won't tell much i'm afraid tho) > We could maybe add the 64-player DM maps and q2ctf4a as well; > those are a total of 8M compressed, which I think is on the borderline > between "just put it in quake2-full-data" and "it's worth introducing > quake2-bonus-data so people don't *have* to download it". Thoughts? > (If it's separate, we should not enable the auto-download until #775080 > is fixed.) In my opinion is not worth it to add the burden of another package to the repository to separate it for a package that is going to be huge already (compared to average size of a package) and that is meant to be installed on "modern desktops" with plenty of available space Thanks for working on this!! I think there's value on this even if it is hard for the average person to install (compared with a regular apt-get install) -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org