Am Freitag, den 23.01.2015, 12:58 +0000 schrieb Simon McVittie: > OK, then we should support this as an alternative in quake2.yaml. > Please send size in bytes, sha1 and sha256 to the cloned > g-d-p bug.
$ cksum baseq2/pak0.pak 639175200 194965474 baseq2/pak0.pak $ md5sum baseq2/pak0.pak 4f7dafbfb99c30d5455bc63003da8357 baseq2/pak0.pak $ sha1sum baseq2/pak0.pak 6be3f40f61ab9534d503316f95ac766cbfe6e77c baseq2/pak0.pak $ sha256sum baseq2/pak0.pak 7fea4fe24b5871787962cd8f1df3bd55b93baf34fea5743e3f90fcc8e5675995 baseq2/pak0.pak > remember those details that's fine - I know a lot of people's > copies of 90s games like this have moved from PC to PC for > years without going back to the original media :-) Yep, this. ;) > Adding this seems like a reasonable thing to do at the same time - > it was apparently in an earlier official patch, and is only a 330K > download from the idstuff mirror of your choice, so I'm inclined > to give it "official" status and put it in quake2-full-data. Yes, please. I have always considered this file as part of the official set. Apparently, I have first patched my copy of Q2 to 3.15 and then later to 3.20 (though I am not really sure if this is really 3.20 that I have, after all). > We could maybe add the 64-player DM maps and q2ctf4a as well; > those are a total of 8M compressed, which I think is on the borderline > between "just put it in quake2-full-data" and "it's worth introducing > quake2-bonus-data so people don't *have* to download it". Thoughts? > (If it's separate, we should not enable the auto-download until #775080 > is fixed.) Yes, maybe, although I have never before heard of them. But, if they are on idsoftware mirrors, they are probably just as official as the pak3.pak file and should be considered a worthy addition. That is, they are not just random stuff downloaded from the internet. - Fabian -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org