it says "meshtype lines" and only has 2 verts... what does that mean? That
it draws just an edge like blender's viewport can?



----- Original Message -----
From: "Scott Johnson" <[EMAIL PROTECTED]>
To: "CS developers and users list" <[email protected]>
Sent: Saturday, June 14, 2008 5:31 PM
Subject: Re: [CsMain] Use of csTriangleMesh


> Amir:
>
> I don't seem to be getting anything on the screen with this code. I
> placed it in my Frame() function, in between a call to:
>
> g3d->BeginDraw(engine->GetBeginDrawFlags() | CSDRAW_3DGRAPHICS);
>
> and
>
> g3d->FinishDraw();
>
> Is there anything else I need to do?
>
> Thanks,
>
> ~Scott
>
>
> Amir Taaki wrote:
> > Don't know about that. But you can use csSimpleRenderMesh instead
> >
> >   csSimpleRenderMesh mesh;
> >   mesh.object2world.Identity();
> >
> >   csVector3 verts[2];
> >   verts[0].Set (-1, 0, -1);
> >   verts[1].Set (1, 0, 1);
> >
> >   mesh.vertices = verts;
> >   mesh.vertexCount = 2;
> >   mesh.meshtype = CS_MESHTYPE_LINES;
> >   g3d->DrawSimpleMesh (mesh, 0);
> >
> > For example.
> >
> > On Thursday 12 June 2008 04:57:58 Scott Johnson wrote:
> >
> >> Hi Everyone:
> >>
> >> I'm working with csTriangleMeshes, and I am just trying to find the
> >> correct way to draw a mesh once it's been developed.  So, I was just
> >> wondering if there is a simple snippet of code someone might be able to
> >> give me that will draw a csTriangleMesh.
> >>
> >> Thanks,
> >>
> >> ~Scott
> >>
> >>
>
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