Amir:

I don't seem to be getting anything on the screen with this code. I 
placed it in my Frame() function, in between a call to:

g3d->BeginDraw(engine->GetBeginDrawFlags() | CSDRAW_3DGRAPHICS);

and

g3d->FinishDraw();

Is there anything else I need to do?

Thanks,

~Scott


Amir Taaki wrote:
> Don't know about that. But you can use csSimpleRenderMesh instead
>
>   csSimpleRenderMesh mesh;
>   mesh.object2world.Identity();
>
>   csVector3 verts[2];
>   verts[0].Set (-1, 0, -1);
>   verts[1].Set (1, 0, 1);
>
>   mesh.vertices = verts;
>   mesh.vertexCount = 2;
>   mesh.meshtype = CS_MESHTYPE_LINES;
>   g3d->DrawSimpleMesh (mesh, 0);
>
> For example.
>
> On Thursday 12 June 2008 04:57:58 Scott Johnson wrote:
>   
>> Hi Everyone:
>>
>> I'm working with csTriangleMeshes, and I am just trying to find the
>> correct way to draw a mesh once it's been developed.  So, I was just
>> wondering if there is a simple snippet of code someone might be able to
>> give me that will draw a csTriangleMesh.
>>
>> Thanks,
>>
>> ~Scott
>>
>>
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