I think it's the material that matters, not the just the factory. There's also a set objectcolor type effect which won't matter for factory or material..
----- Original Message ----- From: "Patrick Ye" <[EMAIL PROTECTED]> To: "CS developers and users list" <[email protected]> Sent: Wednesday, December 12, 2007 5:19 PM Subject: Re: [CsMain] Code examples for dynamically blending 2 texture files? > Hi infinity, > > > Take a look at the manual where it talks about procedural textures. > > Also, my font example is the same, if you want to look at it. It draws an > > image onto another image which is then drawn on the walls. > > http://fadedearth.infinityanalog.com/project_tools/blendstylebmfont/blendsty > > lebmfont.zip > > Suppose the canvas material is specified as part of a genmesh file, > wouldn't your code cause all the instances of the same genmesh factory > to be drawn with the same additional texture? > > Thanks a lot. > > Patrick > > ------------------------------------------------------------------------- > SF.Net email is sponsored by: > Check out the new SourceForge.net Marketplace. > It's the best place to buy or sell services > for just about anything Open Source. > http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
