I think it's the material that matters, not the just the factory. There's
also a set objectcolor type effect which won't matter for factory or
material..

----- Original Message -----
From: "Patrick Ye" <[EMAIL PROTECTED]>
To: "CS developers and users list" <[email protected]>
Sent: Wednesday, December 12, 2007 5:19 PM
Subject: Re: [CsMain] Code examples for dynamically blending 2 texture
files?


> Hi infinity,
>
> > Take a look at the manual where it talks about procedural textures.
> > Also, my font example is the same, if you want to look at it. It draws
an
> > image onto another image which is then drawn on the walls.
> >
http://fadedearth.infinityanalog.com/project_tools/blendstylebmfont/blendsty
> > lebmfont.zip
>
> Suppose the canvas material is specified as part of a genmesh file,
> wouldn't your code cause all the instances of the same genmesh factory
> to be drawn with the same additional texture?
>
> Thanks  a lot.
>
> Patrick
>
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