Hi guys, I'm wondering if there are any C++/python code examples for dynamically blending multiple texture files together?
Here is what I'd like to do for my little game. Each character in the game has a default color, which is basically a 128x128 RGBA image with its alpha being 128 (semi-transparent). I have some buildings in the game, each building is a genmesh object that contains a single texture file. I'd like to dynamically combine the default texture file of the buildings with the color texture files of the characters so that I know which building is owned by which character. I'm just not quite sure how to do this and the documentation doesn't seem to have any examples I can use. Any help would be greatly appreciated. Thanks a lot. Patrick ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
