Hi guys,

I'm wondering if there are any C++/python code examples for
dynamically blending multiple texture files together?

Here is what I'd like to do for my little game. Each character in the
game has a default color, which is basically a 128x128 RGBA image with
its alpha being 128 (semi-transparent). I have some buildings in the
game, each building is a genmesh object that contains a single texture
file. I'd like to dynamically combine the default texture file of the
buildings with the color texture files of the characters so that I
know which building is owned by which character. I'm just not quite
sure how to do this and the documentation doesn't seem to have any
examples I can use.

Any help would be greatly appreciated.

Thanks a lot.

Patrick

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