Hi,
I posted this to the Forums a few days ago but did not receive any response,
so trying my luck here :-)
Could anyone please help with the following 3 questions about terrain2? I'd
be very thankful.
After reading the complete details in the manual and looking through the xml
in terraini sample, I still have a few questions as follows:
1. Do I understand correctly that the 'gridsize' of each 'cell' would
basically always be the same as the x,y size of the height-map? So if your
height-map for that cell is 64x64 then the grid-size would also be 64x64 and
if height-map is 128x128 then grid would also be 128x128 and so on ?
2. The 'position' of a cell is defined relative to the center of the entire
terrain mesh. This is fine for terrains with 2x2 or 4x4 cells. But what if
we have a 3x3, meaning a total of 9 cells? There is no 'center' as such
unless we count from the 4 corners of the cell that is in the middle. Same
would be the case with any odd-number x odd-number grid.
3. <maxloadedcells> defines the maximum cells to pre-load. But if
<maxloadedcells> is 20 what does it exectly mean? 20 cells in which
direction or what grid format? No grid size would total up to 20 cells. (4x4
= 16) (5x5 = 25)
Many thanks in advance.
/regards
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