Thancks for the input. It works now. Updating the bones using the CS Api +
using a SetAnimTimeUpdateHandler did the trick. May be this
is enough to document for now ?
Best regards,
Sebastien.
Piotr Obrzut a écrit :
Hi Sebastien,
Is there something simple I am missing ?
Unfortunately it is not that simple. Direct bone posing is not possible
without default sprcal3d update function change. Currently it will
override your changes with current animations content. I remember that
I was trying to solve it for both animation systems in CS, but
finally I've ended with writing my direct poses to animation.
I will add this on my todo list for this weekend, but I don't promise
anything.
For now, you can try and use my old code from Mordobij, which should
be working:
http://mordobij.cvs.sourceforge.net/mordobij/mordobij/src/dynamics/dyn_body.cpp?revision=1.24&view=markup
Check the Ln 24-62 and check iAnimTimeUpdateHandler in CS api. In case
of problems, just write.
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