Hi Sebastien, > Is there something simple I am missing ?
Unfortunately it is not that simple. Direct bone posing is not possible without default sprcal3d update function change. Currently it will override your changes with current animations content. I remember that I was trying to solve it for both animation systems in CS, but finally I've ended with writing my direct poses to animation. I will add this on my todo list for this weekend, but I don't promise anything. For now, you can try and use my old code from Mordobij, which should be working: http://mordobij.cvs.sourceforge.net/mordobij/mordobij/src/dynamics/dyn_body.cpp?revision=1.24&view=markup Check the Ln 24-62 and check iAnimTimeUpdateHandler in CS api. In case of problems, just write. -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
