Hi Sebastien,

> Is there something simple I am missing ?


Unfortunately it is not that simple. Direct bone posing is not possible
without default sprcal3d update function change. Currently it will
override your changes with current animations content. I remember that
I was trying to solve it for both animation systems in CS, but
finally I've ended with writing my direct poses to animation.

I will add this on my todo list for this weekend, but I don't promise
anything.

For now, you can try and use my old code from Mordobij, which should
be working: 
http://mordobij.cvs.sourceforge.net/mordobij/mordobij/src/dynamics/dyn_body.cpp?revision=1.24&view=markup

Check the Ln 24-62 and check iAnimTimeUpdateHandler in CS api. In case
of problems, just write.

-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]


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