On 7/26/06, Juhana Sadeharju <[EMAIL PROTECTED]> wrote:
> >From: "Michael D. Adams" <[EMAIL PROTECTED]>
> >
> >One minor change is that the sections of the manual entitled "Using
> >Crystal Space" and "Working with Engine Content" could be changed to
> >be a bit clearer in purpose to something like "Using Crystal Space
> >(for developers)" and "Working with Engine Content (for artists)".
>
> Engine programming
> Game programming ("Game" or "Application")
> Game content creation (prefabs? prefabrications? assests?)
>
> "Engine content" sounds misleading but I'm not sure (think sky textures
> in the engine-provided sky system)."Programming" is a good keyword. It implies that it is for programmers. The trouble with "working with engine content" is that I keep thinking it means how to write code that loads or manipulates (creates?) engine content. "Content creation" is better but needs something that implies that it is a human (artist?) that is creating the content (models, textures, levels) probably using some application other than walktest (blender, etc.). I thought maybe "Content creation tools", but that is to narrow. Optimal maps and such info needs to be included. "Creating maps and art"? Michael D. Adams [EMAIL PROTECTED] ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
